[Author]
Author = aimless
[Description]
Description = Play as Trevor in this peacfull ride to the airport with an old friend.
[Objectives]
Objectivescount = 12

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1970.838
Objectives[0]positionY = 3802.102
Objectives[0]positionZ = 32.15854
Objectives[0]Heading = 200
Objectives[0]model = player_two
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = SniperRifle
Objectives[0]Weapon1 = Snowball
Objectives[0]Weapon2 = CombatPDW
Objectives[0]Weapon3 = HeavySniperMk2
Objectives[0]Weapon4 = HeavySniper
Objectives[0]Weapon5 = SweeperShotgun
Objectives[0]Weapon6 = MicroSMG
Objectives[0]Weapon7 = Wrench
Objectives[0]Weapon8 = Pistol
Objectives[0]Weapon9 = Ball
Objectives[0]Weapon10 = SMG
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1948.482
Objectives[0]mission_Actors[0]positionY = 3800.738
Objectives[0]mission_Actors[0]positionZ = 32.04155
Objectives[0]mission_Actors[0]Heading = 240
Objectives[0]mission_Actors[0]String_Name = ig_nervousron
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincable = False
Objectives[0]mission_Actors[0]weapon = Gusenberg
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 6
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 1971.067
Objectives[0]mission_Vehicles[0]positionY = 3798.105
Objectives[0]mission_Vehicles[0]positionZ = 31.85217
Objectives[0]mission_Vehicles[0]Heading = 121.7268
Objectives[0]mission_Vehicles[0]Name = osiris
Objectives[0]mission_Vehicles[0]Model = osiris
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = Trevors car was destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 11
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 5
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Get in the ~b~car
Objectives[1]FaildText = jgjgjfjhgf
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 1977.769
Objectives[1]positionY = 3801.477
Objectives[1]positionZ = 31.26339
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Pickup ~y~Ron.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = the car was destroyed
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1956.312
Objectives[2]positionY = 3790.861
Objectives[2]positionZ = 31.28157
Objectives[2]Heading = 130
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 0.5
Objectives[2]maximum_hight = 0.5
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = True
Objectives[2]DeliverVehicleOnly = True
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1952.466
Objectives[3]positionY = 3796.622
Objectives[3]positionZ = 31.1364
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = True
Objectives[3]SetPlayerActor_RelationshipGroup = Companion
Objectives[3]SetPlayerActor_Invincable_Change = False
Objectives[3]SetPlayerActor_Invincable = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 1972.951
Objectives[3]Task_List[0]PositionY = 3802.279
Objectives[3]Task_List[0]PositionZ = 31.63597
Objectives[3]Task_List[0]Speed = 1.5
Objectives[3]Task_List[0]SeatIndex = 0
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Drive to the ~y~Airport
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = obj 4
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1087.792
Objectives[4]positionY = 3026.746
Objectives[4]positionZ = 39.87042
Objectives[4]Heading = 0
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 0.5
Objectives[4]maximum_hight = 0.5
Objectives[4]TriggerDistance = 1000
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = True
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1960.1
Objectives[5]positionY = 3774.302
Objectives[5]positionZ = 31.20221
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincable_Change = False
Objectives[5]SetPlayerActor_Invincable = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 0
Objectives[5]TaskListCount = 2
Objectives[5]Task_List[0]Type = EnterVehicle
Objectives[5]Task_List[0]PositionX = 1973.329
Objectives[5]Task_List[0]PositionY = 3801.707
Objectives[5]Task_List[0]PositionZ = 31.68643
Objectives[5]Task_List[0]Speed = 1
Objectives[5]Task_List[0]SeatIndex = -1
Objectives[5]Task_List[0]TaskIndex = 0
Objectives[5]Task_List[1]Type = Drive
Objectives[5]Task_List[1]PositionX = 1740.817
Objectives[5]Task_List[1]PositionY = 3428.265
Objectives[5]Task_List[1]PositionZ = 37.34091
Objectives[5]Task_List[1]Speed = 40
Objectives[5]Task_List[1]StopBeforeVehicles = True
Objectives[5]Task_List[1]StopBeforeActors = True
Objectives[5]Task_List[1]AvoidVehicles = True
Objectives[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[5]Task_List[1]AvoidActors = True
Objectives[5]Task_List[1]AvoidObjects = True
Objectives[5]Task_List[1]StopAtLights = True
Objectives[5]Task_List[1]UseBlinkers = True
Objectives[5]Task_List[1]AllowGoingWrongWay = False
Objectives[5]Task_List[1]Reverse = False
Objectives[5]Task_List[1]TakeShortestPath = False
Objectives[5]Task_List[1]IgnoreRoads = False
Objectives[5]Task_List[1]IgnoreAllPathing = False
Objectives[5]Task_List[1]AvoidHighWays = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]positionX = 1956.063
Objectives[6]positionY = 3771.631
Objectives[6]positionZ = 31.20477
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 20
Objectives[6]Cutscenes_Shake = RoadVibration
Objectives[6]Cutscenes_Amplitude = 0.2
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = True
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 5
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = ~o~Trevor: ~o~ ~w~Thanks for comming ron.
Objectives[7]positionX = 1951.584
Objectives[7]positionY = 3764.147
Objectives[7]positionZ = 31.20604
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincable_Change = False
Objectives[7]SetPlayerActor_Invincable = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 3
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~y~Ron: ~w~No problem T. Im always up for new adventures.
Objectives[8]positionX = 1947.721
Objectives[8]positionY = 3787.47
Objectives[8]positionZ = 31.34271
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincable_Change = False
Objectives[8]SetPlayerActor_Invincable = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 6
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]positionX = 1932.14
Objectives[9]positionY = 3769.521
Objectives[9]positionZ = 31.32598
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 20
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1946.901
Objectives[10]positionY = 3776.072
Objectives[10]positionZ = 31.29002
Objectives[10]SetPlayerActor_Use_Player = True
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = False
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincable_Change = False
Objectives[10]SetPlayerActor_Invincable = False
Objectives[10]SetPlayerActor_NewTask = False
Objectives[10]Int_Task = 0
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Drive to the ~y~Airport.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = poop
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 1741.331
Objectives[11]positionY = 3289.931
Objectives[11]positionZ = 40.10775
Objectives[11]Heading = 240
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 0.5
Objectives[11]maximum_hight = 0.5
Objectives[11]TriggerDistance = 7.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = True
Objectives[11]DeliverVehicleOnly = True
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

